Back then, I didn’t realize that it would become such a hot topic.” We have so many, it’d be a shame to limit them to FFXIV alone,’ and that’s how it all started. So, I said, ‘Let’s use FFXIV’s assets too. ![]() ![]() I’m kind of jealous.’ But at the same time, I thought, ‘Preparing all of the gear variations needed for the gameplay is going to be really difficult.’ After all, a hack-and-slash game is far more enjoyable when numerous items and gear are available. Saito’s plan for BABYLON’S FALL, I thought to myself, ‘Ahh, so he’s making a hardcore action-based hack-and-slash game. We then carefully implemented the data while closely coordinating with the FINAL FANTASY XIV team.” “When I gave my BABYLON’S FALL presentation at a company meeting, FINAL FANTASY XIV Producer & Director Naoki Yoshida was also in attendance and offered his help, to which I replied, ‘Yes, please!'” Saito writes.
0 Comments
Leave a Reply. |